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wolfak2019-05-25 22:32:30
Android
wolfak, 2019-05-25 22:32:30

How to check In-App Purchase in Unity3d?

Good evening.
I'm trying to implement purchases on GooglePlay into my
game . But after compiling and using it on a real device, nothing happens. The purchase window does not appear. How can the problem be identified? How can I display the application log when using the game on a real device? Thank you.

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2 answer(s)
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GavriKos, 2019-05-25
@wolfak

How can the problem be identified?

Look at the log
LogCat from Android Studio to help (for example)
Most likely you do not have purchases in the store itself.

A
Alexander Pushkarev, 2017-06-03
@AXP-dev

You can implement it on SVG or Canvas. Use the same formulas that created the
PS image data, you can start from the beginning by redefining the image link when changing the slide

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