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How to check In-App Purchase in Unity3d?
Good evening.
I'm trying to implement purchases on GooglePlay into my
game
. But after compiling and using it on a real device, nothing happens. The purchase window does not appear.
How can the problem be identified?
How can I display the application log when using the game on a real device?
Thank you.
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How can the problem be identified?
You can implement it on SVG or Canvas. Use the same formulas that created the
PS image data, you can start from the beginning by redefining the image link when changing the slide
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