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How to check for collisions in threejs?
Hello! I want to know how to quickly check for collisions in threejs between a large number of objects. This is necessary so that the hero can walk around the map there and check for bullets hitting him. It seems that there is a render, but I don’t know how to efficiently check collisions. (I also want to note that I have very poor knowledge of the English language)
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If you want to develop something serious, you need English.
webmaestro.fr/collisions-detection-three-js-raycasting
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