Answer the question
In order to leave comments, you need to log in
How to calculate transparency from distance?
Good day, there is the center of the screen (position, conditionally 1920x1080/2), there is also an object (an inscription, a square, and also a winapee window). It is necessary to reduce Alpha (transparency) depending on the distance from the center. I've been thinking about the implementation for 2 days now, I can't come up with
PS Alpha from 0 to 255.
Answer the question
In order to leave comments, you need to log in
Take the distance from the center to the point you are interested in x and y
R = sqrt( (x-1920/2)^2 + (y-1080/2)^2 )
And then do whatever you want with it, for example:
alpha = 255 * ( 1- R / (1920/2) ) - maximum alpha in the center, minimum - at the edge of the screen
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question