Answer the question
In order to leave comments, you need to log in
How to calculate the matrix that determines the rotation of the camera relative to the global coordinate system?
I'm straight from here .
R is a 3 × 3 orthogonal matrix that determines the rotation of the camera relative to the global coordinate system
Answer the question
In order to leave comments, you need to log in
Wikipedia has a rotation matrix around an arbitrary axis. You can take the products of simpler matrices (at the beginning of the article) of three rotations around the x, y and z axes.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question