Answer the question
In order to leave comments, you need to log in
How to build a 3D model using a plane and a line?
Please help with advice - how can I do image processing to build a 3D model on it.
I understand the process like this: let's say there is a model that is illuminated by a bright green (thin) line. The image is captured directly from the camera, then each pixel in the image is viewed from left to right and a green pixel is searched from top to bottom, then the coordinates of all green pixels are stored as points in 2D (2-dimensional array) space from the current image, then the next image is captured, on which the position of the green dots is slightly changed, and then...
...and then I just can't imagine how to implement the connection of the previous points with the current ones to convert them into the first part of the 3D PL model
: Java or Delphi
Answer the question
In order to leave comments, you need to log in
The points that are either on adjacent rows of the matrix on the same frame, or on the same row on adjacent frames are connected. The result is a grid of quadrilaterals. They can be divided into triangles along a shorter diagonal.
If there is no green dot on any line, there will be a hole in the model.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question