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How to automate the process?
Good evening gentlemen.
Please let me know what can be done next.
There is a game in which players can put likes.
For example, I want to put 1000 likes, but from one account -1 like is only possible.
I have 1000 accounts, but doing it manually is long and time-consuming.
How to make it so that having a file with passwords and logins, start the game and so that "some bot" logs in, finds the one who likes the nickname and then changes the account and continues like this up to 1000 times.
Does anyone know how this can be organized?
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Use the traffic analyzer to see what requests the game sends. If they are encrypted / incomprehensible - disassemble the game and look for dirty tricks. Simulate the same queries in any language. Cry after the next update something changes and you have to do all the work from 0. Cry after the accounts are banned.
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