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How to align vertex normals in blender?
Almost everywhere, vertex normals look anywhere, which is why some of the chamfer-type tools work incorrectly. Is there a way to recalculate the normals and point them in the right direction instead of just flipping them around?
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Switch to edit mode.
Next, Select All Toggle (make sure nothing is selected before).
Next is the edge selection mode.
Alt + N on the keyboard to open the normal editor.
Item Rotate.
An arrow will appear with rotation relative to the selected Transform Pivot Point.
Adjust the normals.
You can press M and then the purple normals will follow the mouse.
Check that you have the correct Autosmooth.
I, if anything, use Blender version 3.0.1
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