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Unity is not your 3d editor. And even more so, the standard Mesh, which is the sphere, cannot be edited in a normal way at all. You can, of course, try to extract the Mesh object from the GameObject in the code, but then only manually remake it with some tricky algorithm for a larger number of polygons.
An alternative option is to use pre-created meshes in which 3ds max thread with the desired number of polygons.
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