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How relevant are pixel graphics, vector graphics and others?
I was interested in the question: what kind of graphics is more often used for 2D games?
Which is better perceived by the players: vector, raster or pixel?
The question is interesting, because I started to delve a little into the graphics, but I don’t know which one is better.
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There is not and cannot be an exact answer to your question, but if we talk about indie, I would choose pixel art - it has been in trend for the past few years. Of the recent successful pixel projects, Stardew Valley is especially worth noting - the game became a bestseller on Steam just a few days after the release. Naturally, the vacuum in this genre ensured her success in the first place, but nice pixel graphics also complemented the picture well.
On the other hand, raster and vector are more versatile, which means they cover a much larger market.
In any case, I would focus on the type in which you personally draw better, to which the "soul lies" so to speak.
Which is better perceived by the players: vector, raster or pixel?
In my opinion, you need to try both and take what "soul lies" in.
Well, actually pixel graphics are a kind of raster graphics (because a raster image consists of pixels).
And what kind of graphics is better perceived - it depends on the straightness of the artist who drew it, and not on whether it is vector or raster.
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