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You need to decide where exactly you need to load the network, since the limit values \u200b\u200bof the load and the result can greatly depend on this. For example, if you load only the local network without even affecting the router (more precisely, its firewall and NAT), then you may need to transfer a lot of data
. will fall or even the connection will be broken), but at the same time not affect the infrastructure of the provider.
And most accurately - to place the server, to which the connections will go, directly from the provider where the game is hosted, a degenerate case, perhaps the intermediate provider will suffice.
Also, there are 2 directions of load, depending on the choice, you can get the desired result or not
1. load on the channel width, you start receiving and transmitting a large amount of data, in correctly configured provider networks this may not even affect the operation of games whose traffic can be allocated and prioritized.
2. load on the processor of intermediate machines and its QOS algorithms, you open a large number of connections, send data, in small portions but often and a lot, more precisely, you can even continuously open and close them. The easiest way to hang your router.
ps for such a ddos, the provider will not pat on the head, by the way, there may be relevant clauses in the contract about this, at first your car will simply be disconnected from the network until it is clarified, then they may be punished.
pps in practice, the simplest thing is to start downloading a torrent file for more, specify more torrent in the connection settings, 200-300, but some modern providers detect such a load and reset it
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