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How much can you earn on a mobile game dev?
How much can you earn by creating your game by downloading it where you need it (Google Play, AppStore)?
In the form of monetization, use: IAP, regular advertising.
Suppose a 2d game, like io (Agar.io, Diep.io, etc). Well, there you will need to buy hulls, guns and shoot with "bots".
Who had a similar experience in this case?
Is it possible to cut at least a dollar a day (yes, $ 1 each) in the first months after the launch?
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From advertising with 1000 active users = $ 10 per month, on average, of course.
The upper limit of earnings is not limited. The game can even bring in millions (if not a billion) of dollars. So the answer is a lot.
But the chance of that is small. Conventionally, the chance that your game will turn out to be at least somewhat profitable, and not unprofitable, is approximately 1%. Some statistics - about 200 games are published on mobile every day. And these are only those that reached the release and did not die at the development stage.
Well, if it turns out that your game is really good (a cool USP), then everything is simple: you need to buy traffic so that the user’s purchase price is less than this user will bring money from advertising (or if you decide to donate, then plus it ). And the more traffic you buy, the more profit you will get.
Without adequate marketing and injections of money for it - not at all.
There are exceptions, of course, but they are exceptions.
You can do a lot, but without experience, you can get $ 5-10 per month.
By the way, these are real numbers.
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