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How is the "connection" of languages when creating a game?
Very often I saw something like such phrases "The game is written in C ++ and UI on AS (Flash)" How so? And not only games, a lot of any projects are written in completely different languages. Another example is "Game in C++ and AI in Lua"... In general, I don't understand how it's done... Can you please explain?)
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Read what an API is.
For example, online games - the client is written in one language, and the server part that processes requests is written in another.
And in Counter Strike there is a built-in language inside, in which you can write plug-ins - an analogue of LUA
. And many languages \u200b\u200bsupport regular expressions.
In general, different components can be written in convenient languages
Many engines have built-in flash players (special versions), and are linked to the game logic. For example, ScaleForm ( gameware.autodesk.com/scaleform) which is used, among other things, by WoT and all other Wargaming games
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