D
D
DixFrey2015-11-21 17:49:35
Programming
DixFrey, 2015-11-21 17:49:35

How is the "connection" of languages ​​​​when creating a game?

Very often I saw something like such phrases "The game is written in C ++ and UI on AS (Flash)" How so? And not only games, a lot of any projects are written in completely different languages. Another example is "Game in C++ and AI in Lua"... In general, I don't understand how it's done... Can you please explain?)
ps Newbie

Answer the question

In order to leave comments, you need to log in

5 answer(s)
G
globuser, 2015-11-21
@globuzer

business logic
communication protocols
interfaces
data structures

N
nirvimel, 2015-11-21
@nirvimel

It's called embeddable languages

S
Saboteur, 2015-11-21
@saboteur_kiev

Read what an API is.
For example, online games - the client is written in one language, and the server part that processes requests is written in another.
And in Counter Strike there is a built-in language inside, in which you can write plug-ins - an analogue of LUA
. And many languages ​​\u200b\u200bsupport regular expressions.
In general, different components can be written in convenient languages

A
Alexander Lozovyuk, 2015-11-21
@aleks_raiden

Many engines have built-in flash players (special versions), and are linked to the game logic. For example, ScaleForm ( gameware.autodesk.com/scaleform) which is used, among other things, by WoT and all other Wargaming games

A
Andrey Titov, 2015-11-21
@titov_andrei

Via API

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question