Answer the question
In order to leave comments, you need to log in
How is the collection of 5% of income from the sale of a game in Unreal Engine 4 controlled?
Let's say I wanted to make a game / game video on this engine. Their offer says that I must notify them of this by writing a letter with a short questionnaire. And if the game makes $3,000, I have to give them 5% of the proceeds from now on.
First, how do they control it? (That is, how do they know whether I earned $ 3000 on the game or not, whether it is written on their engine or not (and if I want to cut cartoons on it?)). Secondly, and if the game is free to download, but there is advertising revenue (in the case of mobile games, for example), then what to do here? In-app purchases. What's up with them?
I ask those who know or have already dealt with this type of licenses to clarify. Thank you!
Answer the question
In order to leave comments, you need to log in
I am sure that if your game becomes popular and noticeable enough, you will be found.
Well so write to the technical support of the engine - I think they will answer you without any problems. And this, in which case, will be a great argument in case of possible violations.
"(and if I want to cut cartoons on it?)" - no deductions are needed for this, but the rest is interesting to me.
in fact, it's better to ask the support here. judging from their docks, only options with movies/movies, well, completely free games (without income) fall under royality-free.
all these royalty are generally based on trust. those. So you earned $3,000 with the help of a product, which means you need a share, after all, people worked on it.
but if the question arises to determine exactly what the game is written on, then I’m sure it will be elementary to do this with the help of decompilation.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question