P
P
Paul_Blenderman2019-08-06 13:55:20
3D
Paul_Blenderman, 2019-08-06 13:55:20

How is glossy and matt flat surface realized?

Hello. How can you approach the implementation of a glossy and matte surface on a flat object? Everywhere in the articles three-dimensional objects are shown - balloons, teapots, monkeys... We need a flat object like a business card - one is glossy and the other is matte. How do they differ in terms of lighting, what are their features and how is it implemented technically (3D Max, Blender)?
I would appreciate any advice, links, etc. I repeat, it is flat objects such as business cards that are of interest.

Answer the question

In order to leave comments, you need to log in

1 answer(s)
A
Alexander Pavlyuk, 2019-08-06
@Paul_Blenderman

In Blender, this is configured with the roughness parameter of the Principled shader.
Keep in mind that when rendering objects, it is very important to have a good HDR environment map so that there are highlights and reflections on objects.
Values ​​from left to right: 0, 0.1, 0.7
If I had not put an environment map here, the sky would not be reflected in the plates and we would not see the degree of haze of the surface. Therefore, it is important to either have a scene around the object or an environment map.
5d4971e24688c771353177.png

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question