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How is collaborative development implemented in Unity3D?
Hello. Previously had no experience in collaborative development regarding Unity3D. If several computers are on the same local network and the project is placed in a common directory, is it possible to quickly deploy joint interaction with this project, for example, one user added a game object to the scene, and the other also had it reflected? Please advise, according to your experience, a simple and quick solution, just one word is enough. Thanks in advance!
PS I'm asking because there is very little time for independent experiments ...
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It seems to me that in unity3d, as elsewhere, it is more convenient to use the usual VCS (it works well with git) than to try in google-docs-style. Simultaneous editing of the scene file is hardly possible. for any change from outside, unity suggests doing a reload scene. But maybe I just don't know the right hacks.
There is no simultaneous editing in the unit, and it is not really necessary. They don’t work together on one level, integrity is lost, and if you really want to, then they beat the level into parts and share responsibility. Prefabs allow you to take editing of many things out of the scene to avoid conflicts. It is dangerous to use shared folders, you can easily break the project, it is better to synchronize edits using Git or equivalents.
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