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How does lookAt work?
I'm trying to implement a camera in a 3d game, I'm not doing it using OpenGL, but I'm trying to implement the lookAt function in another programming language, more precisely in Lua
And that's what happened, but I don't really understand what to do with this matrix next
function vec:lookAt(eye, target, upDir)
local forward = (eye - target):normalize()
local left = vec:cross(upDir, forward):normalize()
local up = vec:cross(forward, left)
matrix = {
left[1], up[1], forward[1], 0,
left[2], up[2], forward[2], 0,
left[3], up[3], forward[3], 0,
-left[1] * eye[1] - left[2] * eye[2] - left[3] * eye[3], -up[1] * eye[1] - up[2] * eye[2] - up[3] * eye[3], -forward[1] * eye[1] - forward[2] * eye[2] - forward[3] * eye[3], 0
}
return matrix
end
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