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YantarnayaKoshka2021-11-13 13:39:45
Iron
YantarnayaKoshka, 2021-11-13 13:39:45

How does fps affect the game?

I want to understand how it works. Will there be temporary frame delays when lowering fps? Let's say I'm playing a shooter. The enemy and I face each other. I have 30 fps, and he has 90. Will we be displayed on each other's monitor at the same time? Or will I draw faster for him than he does for me? I understand this in such a way that when the fps decreases, part of the intermediate frames is lost, but the "main" frames remain, and when we see each other, the first frame will be drawn at the same time. That is, FPS only affects the smoothness of the picture, but not the rendering speed. Or not? Who understands this, please explain.

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6 answer(s)
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Antony, 2021-11-13
@RiseOfDeath

Technically, he can see how you can see a couple of pixels from around the corner 20ms earlier than you can see him (I doubt that this will affect anything). Directly on the "Gameplay", it seems to me, the Internet and input lags are more influenced.
Here, rather, the difference is that the picture as a whole will look "more natural", smoother, etc.
There is a very noticeable difference between, for example, 25 and 30 fps, using the example of objects flying apart during an explosion (personal observation)

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Vladimir Korotenko, 2021-11-13
@firedragon

see
30 fps = 33 ms
90 fps = 11 ms but your ping
is much higher .250.242: bytes=32 time=88ms TTL=240 Reply from 87.250.250.242: bytes=32 time=77ms TTL=240 In addition, you yourself can react, let's put it in 100 ms . So in your case, the person is the weakest link.

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Michael R., 2021-11-13
@Mike_Ro

If we take into account the same opponents with high reactions, then the enemy with high fps will dominate (he will better predict the movement of the enemy). The difference between 20-60 fps is especially strong.
An example of what it looks like https://youtu.be/pUvx81C4bgs

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Saboteur, 2021-11-13
@saboteur_kiev

frames-per-second.appspot.com
25 frames per second isn't really that much. For a person, this is no longer a set of pictures, but a smooth movement, but a person can quite distinguish a smoother movement. While one player at 25 fps will see 2-3 images, another at 60 fps will see 6-7, and they will match reality faster.

Let's say I'm playing a shooter. The enemy and I face each other. I have 30 fps, and he has 90. Will we be displayed on each other's monitor at the same time?

You will see how he exits, and he will see and, for example, be able to determine that you are leaving and have already begun to dodge to the left.
The difference between 30 and 90 is quite noticeable. The difference between 60 and 90 or between 90 and 200 is no longer so important, it is more a matter of habit and reaction.
You need to understand that FPS cannot replace skill in any way, and it is impossible to find two identical players.

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HemulGM, 2021-11-13
@HemulGM

Will there be temporary frame delays when lowering fps

FPS - and reflects the time delays of frames. Butter oil.
For your question. Let's say you have 1 fps and the other has 2 fps.
Now imagine a wall ledge. Behind which the player is about to appear.
Total for 1 fps: wall ledge, a second passes - a player appeared and sticks out 5 cm. He ran quickly.
Total for 2 fps: wall ledge, half a second passes - the player appears at 2.5cm, another half a second passes, and only now at 5cm. Those. in this case, the 2fps player started seeing the player half a second earlier.
Is it clear now?

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lonelymyp, 2021-11-14
@lonelymyp

Yes, the main frames remain, but the appearance depends on at what point the frame change occurs.
Example:
In the worst case, you appear at each other's point of view immediately after the frame is drawn.
therefore, your friend will take 1/90 of a second until you appear on the monitor, and it will take you 1/30 of a second until your friend is displayed. That is, the difference in the picture can be from 0 to 0.02 s
. But in real life, characters do not appear instantly, they gradually appear due to obstacles. That is, in real life, the picture on the screen at 90 fps will display the position of the moving player a little more accurately, a few pixels more accurately, how much the picture should move there in 0.02s

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