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How do I get rid of the ever-increasing inertia in Unity3D?
The code:
private void FixedUpdate()
{
Vector3 directionKeyboard = Vector3.forward * Input.GetAxis("Vertical") + Vector3.right * Input.GetAxis("Horizontal");
rb.AddForce(directionKeyboard * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
}
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