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How difficult is it to create a game in Unity without programming?
I'll draw the graph myself, and the music too. I want to create a 2d game in Unity. What complexity can be created without programming? I will still learn the language. Only there 2 in my opinion, java and si sharb. Which one is better, what are the differences? But if I can get by, I'll do without programming...
It's clear, I'll learn C Sharb. He, as he tells me, not only for games. Where to go.
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Java never existed. There was something similar to javascript - but only a seasharp, for a long time.
In general, if we talk about production-level, then no game can be created without programming at all. Now Bolt has been brought into the unit - visual scripting, similar to blueprints - but this is more likely for prototyping. Well, either for very simple games.
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