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Jerryracoon2021-07-18 22:56:18
C++ / C#
Jerryracoon, 2021-07-18 22:56:18

How can I implement separate animation of different parts of an object in Unity 3d?

What is the best way to make different parts of the same object animate at the same time? For example, there is a boat with oars that must row at the same time, so that only the animation start time for each oar differs (i.e., they row alternately),

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AnanasikDev, 2021-07-23
@AnanasikDev

On the boat (or other parent object of both oars) you need to hang an animator, attach an animation of the movement of the oars to it. After all, from the animator you can animate all child objects.

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