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How can I change the Drawing Offset of the Tile Set for my PaperTileMapActor?
I used to write games in Phaser, and it was convenient to move the background there by changing the offset of tiles in tileSprite:
in the main program loop
Now I'm trying to make a moving background in Unreal Engine. Is there a way to access the Tile Set's Drawing Offset for my PaperTileMapActor in a loop? sky.tilePosition.y += 10;
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