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How can an object that processes asynchronous requests notify the external environment about its actions?
I am writing a WinRT application in C#.
The "server" object handles requests, and every time a client connects, the UI needs to be updated.
Can this be done only with the Observer pattern (use events) or are there other approaches?
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WCF - обратный вызов на клиенте.
SignalR - тоже самое, callback.
Клиент может сам каждую секунду получать новые данные.
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