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How can a districtcaster find out the number of polygons an object has?
How to find out the number of polygons in a model by casting a raycast beam on it?
what other data about the object can I find out besides the distance and the name?
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All data can be obtained, tk. there is RaycastHit.collider.gameObject. To get polygons, vertices and other emnip, you need to get the Mesh component, it contains information about vertices and faces.
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