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Morikov2015-06-19 18:56:31
iOS
Morikov, 2015-06-19 18:56:31

Having trouble building a cocos2d-x-2.2.6 project under OS X in Xcode 6.3.2?

Good afternoon, colleagues!
I'm having problems building a project on cocos2d-x-2.2.6 (this particular version, and not the later one 3.xx) under OS X in Xcode 6.3.2. What is the essence of the problem. I am a painter. Bought the source code of the game on _chupamobile.com Made a reskin and then the difficulties began. I can’t find information anywhere about building an already finished project in cocos2d-x-2.2.6 under OS X. There is just a huge abundance of all kinds of instructions and videos on the Internet for creating a project from scratch, but there isn’t a single one (at least I couldn’t find it, otherwise I wouldn't write here :) a tutorial or a video that tells how to build a ready-made (like me) cocos2d-x-2.2.6 project in Xcode. When I try to compile (opening a project, substituting my data from iTunes and then building), I get an error like: /Users/XXXXX/external/chipmunk/src/CMakeLists.txt: No such file or directory. good developer, who sold the source "pokes Google" and says that this is my problem and I can't build the cocos2d-x-2.2.6 project. And I completely agree with him, but I can’t solve the problem myself, he doesn’t want to help, and as a result I can’t assemble the game. A big request to help with advice (link) on how to solve this problem and how to build a project on cocos2d-x-2.2.6 under OS X in Xcode.
Thank you and have a great day everyone!

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Adamos, 2015-06-19
@Adamos

As far as I remember, you first need to build the cocos2d-x library itself. Is it next to your project?
Somewhere in the library files there is a project under XCode that collects it.
If the library is built, but the toy is not, you can create a new project using the library, open it in XCode and compare with what is available.

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