Answer the question
In order to leave comments, you need to log in
Have you played Osmos? How is physics done there, when a larger round hits a smaller one, does it absorb it?
Have you played Osmos? How is physics done there, when a larger round hits a smaller one, does it absorb it?
Answer the question
In order to leave comments, you need to log in
- collision check
- if there is a collision (touch), reduce the size of one object (scale) and increase the second.
______if the volume has become 0 - delete the first one and stop increasing the volume of the second one.
if the collision has stopped, leave the volume until the collision breaks.
-all. devoured.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question