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Haskell and efficient image processing
If I'm not mistaken, efficient filters, captcha crackers, and so on should be produced in Haskell. With audio / video, it is probably also not bad, but I'm still interested in pictures. What should you pay attention to when working with graphics in Haskell, given the priority of data processing speed? Is there any speed benefit to libraries other than GD binding ? Who has ever tried to do something in this area and what will advise?
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Not an answer to the question, but an interesting related link: "Quasicrystals as sums of waves in the plane"
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