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Gothanidze2017-02-21 11:44:08
Game development
Gothanidze, 2017-02-21 11:44:08

Godot or GameMaker for a beginner in game development and programming in general?

New to programming and game development. I have ideas for developing my projects. I want to implement them. Why these two engines? Tried Unity, too bulky for me. And there is no time to learn C#. And I want cross-platform. In one gdscript, in another gml. It seems that both are simple internal languages ​​from which you can enter the development of games. What to choose from all this splendor? Platforms that I'm going to cover Desktop, Android, html5. Or if there are any alternatives more suitable for me, I will definitely consider them.

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Dmitry Alexandrov, 2017-02-21
@jamakasi666

The genre direction is not entirely clear. Without programming now nowhere, but there are exceptions in the form of constructors.
Of the major ones:
1) Unreal Engine 4. Most convenient with excellent tools, instead of code, you can use BluPrint (visual logic designer).
2) Unity is also suitable, but without knowledge of C # there is nothing special to catch.
Constructors:
1) FPS Creator, the simplest constructor for FPS games.
2) RPG Maker, same as p1 but for RPG.
3) Kodu from MS, which is not very popular with us, as for me, is an ideal option for prototyping and training.
4) The spark game engine is even less popular with us, my personal opinion is that this is an ideal option for creative people, you don’t need to write code, everything is visual and intuitive. I watched it, it left a very pleasant impression.
Of the interesting and requiring code:
1) LibGDX, a very cool and well-documented lib, but you have to write a lot.
2) JMonkey engine, same as p1 but with tools and many additional features.
3) Cocos2d, similar to LibGDX only in profile.
4) love2d, a very cool thing with a very low entry threshold into coding. All in Lua scripts.

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