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Gamedev after python?
I'm currently learning python. I chose it as the first language because of the huge number of tips to start learning programming from it. But my main goal is gamedev (indie). And then there was a choice between two engines - unity (c #) and unreal engine (c ++).
What is easier to learn after python? And what is the best engine for indie games?
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Python is not learned for the beginning of some area. It is studied because of its easy and fast entry, which makes it easier to understand how programming in general works.
The engine for indie games - depending on what kind of games. But I can say that Unity is simpler and the entry threshold is lower.
Learn Structures and Algorithms. Then (rather in parallel) already think about what exactly you want to do and, based on this, what you need to learn. For something cool - C++, C# (maybe).
Indie on unreal? Kind of harsh. Better take https://love2d.org/ As a language there is lua, it is very easy to learn.
Either you take C#/Unity right away, or you continue to learn python and choose some framework like pygame / pysfml / pyglet , they won’t work for serious games, but you don’t need to for the first time if you can write Tetris / arkanoid / tanks clones /snakes - already good. don't bother with more.
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