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Game server in C++ with Lua support
I set myself the task of writing a game server. As a C ++ framework I will use Boost. In order not to do a lot of compilations in the future, I want to use Lua. In connection with what the question. What part of the project is better to put into scripts, is it worth implementing mysql support in scripts? It might be better to use LuaJIT. Are there any manuals on how to "connect" it to the project?
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On lua there should be only game business logic. All elementary operations (API) must be implemented in the kernel, otherwise chaos awaits you (when everything is implemented on the lua).
It seems that there were performance tests on Habré, Python loses in speed especially LuaJIT.
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