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Game protection intercepts WINAPI what to do?
Game protection intercepts WINAPI.
I want to make an autoclicker for the game, but:
Does not respond to messages about key presses w/o PostMessage/SendMessage.
The mouse is not pressed through mouse_event and PostMessage.
That the problem is due to protection is 100% already figured out.
Is there any way to bypass the interception of WINAPI functions?
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That the problem is due to protection is 100% already figured out.
How? Disassembled and decompiled? Then it’s not far to the “patch”, that is, just break the protection, the easiest way to do this is by editing the executable file itself, but you can also write a “launcher” that will load it into memory, make changes and execute it.
The best way to get around the interception is to abandon the autoclicker, if the game is online, then imitation of network requests is generally better, if not, then the same principle as with the "patch" will give much more anyway.
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