Answer the question
In order to leave comments, you need to log in
Game development, how to choose a language and engine?
I understand that the topic is hackneyed, but still I hope for advice.
Answer the question
In order to leave comments, you need to log in
The engine is a tool. So it has all the properties common to tools. For example, all screwdrivers are much the same, all hammers are similar (although a mallet is different from a sledgehammer). It doesn't matter what the first engine will be, because you need to know a couple.
JP is also a tool. The same reasoning is valid for him. But, since PL is a more basic thing, its study is more dependent on the context and plans for the future, especially the near future.
If you want to start doing something finished quickly and make some money with it, then C # + Unity looks better - they are simpler.
If you want to become a real pro and have time to study, then C ++ will be a better choice. Pluses, with normal study, give a lot more knowledge about programming in general and about how programs work. A person who has mastered C ++, in my opinion, will master any other PL quite quickly (with the exception of Haskel, perhaps :-) ). The reverse is not true. But they need a lot more time.
On the other hand, you can still learn in a different order. Look at your life priorities and the availability of work in the area where you live.
The vast majority of engines are written on it
At the university, we were given a lot of fundamental knowledge about algorithms, operating systems, Turing machines, Markov algorithms, discrete mathematics, OOP, AI, and much more that I successfully passed on deaf ears.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question