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Full screen application on libGDX (Java) on different mobile devices?
Switched to Java + LibGDX. Created a project, imported it into Android Studio. I set the screen resolution to 800x480 for the desktop, ran it on my computer, checked the test. Stuffed a few buttons into the project (For the test). I collected the APK file and launched the project on the tablet (the resolution is clearly higher than 800x480), respectively, the game only filled the tablet screen by a quarter.
Actually I wanted to ask how to make the application full screen?
Before that, I worked with Flash + Starling Framework, everything was automatically adjusted there. I conducted tests on a computer with a desktop launcher resolution of 800x480, everything was fine on the tablet as well.
I heard about different functions with camera fitting, but I think that there is another way out.
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