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O_godo2016-11-17 08:16:19
OpenGL
O_godo, 2016-11-17 08:16:19

Exporting to Blender?

Good afternoon! In blender, I create a cube on which I need to apply a texture. Let's say I want to use the following type of text:
776cc30c5f3c4e129fa340093d39e1ee.png
As you can see from the picture, everything seems to load well in blender, but when I transfer it to my program, I get the following result:
ef8ab757f87541c480ffcdb3c20757d3.png
And this behavior is generally incomprehensible. It is worth noting that my loader works with triangles, but that's not the point, since I export like this:
aa2d611765204a4d95cc0f1e01827b10.png
That is, you can see that I use triangulate faces. I would also like to note that I have previously loaded models with textures, but the models were not created by me. Does anyone know what could be the reason?
PS. I'll throw in a couple more images.
a9a549569e69462b8f128bb69acbb1e8.pngd5b2b00101be4a74a454f62af9922ce6.png146652b8adf441ef959ce13bb169edb2.png

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O_godo, 2016-11-17
@O_godo

the problem was solved by selecting the object in edit mode, and using the edges split option

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