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Exporting to Blender?
Good afternoon! In blender, I create a cube on which I need to apply a texture. Let's say I want to use the following type of text:
As you can see from the picture, everything seems to load well in blender, but when I transfer it to my program, I get the following result:
And this behavior is generally incomprehensible. It is worth noting that my loader works with triangles, but that's not the point, since I export like this:
That is, you can see that I use triangulate faces. I would also like to note that I have previously loaded models with textures, but the models were not created by me. Does anyone know what could be the reason?
PS. I'll throw in a couple more images.
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