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Export model from blender to Unity3d?
I create, for example, a cube with fur in blender
I export an object one way or another
It’s still a cube in Unity without this fur, just a cube
I know that this fur is like a child and all that
But I can’t otherwise attach hair to an
object faced like this?
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1. Convert the particles (fur) to a mesh
2. Convert the resulting mesh to curves / shapes
3. Adjust the geometry of the hair (on the screen, the settings are random, for example)
4. Convert to the final mesh of polygons. You can not delete it and send it to the unit.
The original fur on the cube can not be deleted, it will not be exported anyway
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