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Engine or framework for the first game?
Hello, the essence of the question is written in the title. I read on gamefromscratch that for the first game it is better to use frameworks and libraries in order to understand how this is done inside the engines, but on the forums I often see that it is better to start with the engines and gradually deepen. Please tell me what do you think?
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Engine: less time and knowledge
Library: more time and knowledge
It all depends on what goal you are pursuing.
If your goal is to create a game, then definitely use the engine.
If you are more interested in how it all works and the modeling process itself is interesting, then there is already a framework and libraries.
In order to adequately answer your question, you need to:
1) Know your skills in programming
2) Know what kind of team gathered
3) Know at least something about the game itself, target platforms.
I don't know which engine or framework is better, the framework might be too hard and the engine uninteresting.
but the coolest thing I've seen to play with is love2d , it's a framework with lua scripts, but it's purely to play around, because it's only for the desktop. although now they have released a new version and there is ios / android, this is already very cool.
pros:
minuses:
It is worth choosing based on your preferences, knowledge and requirements. I also advise you to focus on engines that have a scene editor
1. You know C #, you are ready to build for all conceivable platforms, good English for reading docks (however, there is also a Russian doc, in my opinion, incomplete) - take Unity
2. Ready to spend a lot lie, you are aiming at the AAA project in the future - see UE .
3. Supporter of Open Source, you work in Blender, love Linux (okay Windows) - choose Blend4Web .
4. No desire to program, ready to invest money - constructors ( Construct 2 , Game Maker).
And I advise you not to mess with simple libraries - spend a lot of time learning.
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