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Zefirot2022-02-14 16:37:50
Unity
Zefirot, 2022-02-14 16:37:50

Does the unity splash screen affect application startup?

After downloading the application to Google Play, I constantly receive the same notification about a crash on one of the devices


problems on Android 8.0 (SDK 26)
Native crash of com.......
Model Galaxy S9 , ABI ARM64_V8

there is a lot of "incomprehensible" stuff in the logs...
spoiler
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'samsung/starqlteue/starqlteue:8.0.0/R16NW/G960U1UEU1ARBG:user/release-keys'
Revision: '14'
ABI: 'arm64'
pid: 13194, tid: 13225, name: UnityMain >>> com.............<<<
signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
Abort message: 'thread.cc:2023] Throwing new exception 'PushLocalFrame' with unexpected pending exception: java.lang.OutOfMemoryError: PushLocalFrame'
x0 0000000000000000 x1 00000000000033a9 x2 0000000000000006 x3 0000000000000008
x4 0000000000000000 x5 0000000000000000 x6 0000000000000000 x7 0080808080808080
x8 0000000000000083 x9 0f2c1517935a9f3e x10 0000000000000000 x11 0000000000000001
x12 ffffffffffffffff x13 0000000000000008 x14 ffffffffffffffff x15 0000f13885d3ca1e
x16 00000073e3fd42e8 x17 00000073e3f75bdc x18 0000000000000017 x19 000000000000338a
x20 00000000000033a9 x21 00000073d3b07200 x22 0000000000000002 x23 0000000000000201
x24 0000000000000011 x25 00000073c2834a80 x26 0000000000000200 x27 0000000000000043
x28 00000073c54c0d51 x29 00000073c54c0a50 x30 00000073e3f282a4
sp 00000073c54c0a10 pc 00000073e3f75be4 pstate 0000000060000000
backtrace:
#00 pc 000000000006bbe4 /system/lib64/libc.so (tgkill+8)
#01 pc 000000000001e2a0 /system/lib64/libc.so (abort+88)
#02 pc 0000000000437854 /system/lib64/libart.so (_ZN3art7Runtime5AbortEPKc+528)
#03 pc 0000000000437f64 /system/lib64/libart.so (_ZN3art7Runtime7AborterEPKc+24)
#04 pc 000000000052263c /system/lib64/libart.so (_ZN7android4base10LogMessageD1Ev+900)
#05 pc 0000000000462560 /system/lib64/libart.so (_ZNK3art6Thread24AssertNoPendingExceptionEv+1144)
#06 pc 0000000000128094 /system/lib64/libart.so (_ZN3art11ClassLinker9FindClassEPNS_6ThreadEPKcNS_6HandleINS_6mirror11ClassLoaderEEE+64)
#07 pc 0000000000311374 /system/lib64/libart.so (_ZN3art3JNI9FindClassEP7_JNIEnvPKc+1432)
#08 pc 00000000002b92d8 /data/app/com............-8x5nwP1Wc91szEXLWCGwZA==/lib/arm64/libunity.so
#09 pc 00000000002e3af4 /data/app/com............-8x5nwP1Wc91szEXLWCGwZA==/lib/arm64/libunity.so
#10 pc 000000000000ce7c /data/app/com............-8x5nwP1Wc91szEXLWCGwZA==/oat/arm64/base.odex (offset 0x5000)

I also tested it on firebase with a robot test, there the same error is written on one device and here is a screenshot like this
620a570b4e13c266452573.png
As a result, as I understand it, it doesn’t even reach the loading of the application itself ....
It’s crazy, but the unity splash screen itself may fail, I don’t know if I encountered anyone with this...?

And so on the starting scene there is just a background image now and the "start" button with the function of switching to the next scene...

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