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Does Steam require a game to be digitally signed?
Let's say I wrote a game on a self-written C++ engine and I want to publish it. Does Steam require a code certificate for it, at least was it in the Greenlight days?
Since the student nature is looking for alternatives to expensive services, I found information about creating an X.509 self-signed certificate using OpenSSL. Would such a certificate work?
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Put a couple of indies and check if the binary and libraries are signed.
I can’t say anything about “requires or does not require”, but games on naked SFML (and there it is obviously self-written dviglo) are laid out without problems.
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