P
P
PsyDuckbest2021-07-31 16:10:43
C++ / C#
PsyDuckbest, 2021-07-31 16:10:43

Does FixedUpdate work normally?

Why when I put an action, for example, GetKeyDown on FixedUpdate, it works for me 1 time out of 5? No matter how much you poke the button, nothing happens until the update passes, apparently, but everyone tells the physics to do it through it, since I can control the character if it has an imput lag? Maybe my update is too slow? Does he adjust at all?

Answer the question

In order to leave comments, you need to log in

1 answer(s)
K
K1ald, 2021-08-01
@K1ald

FixedUpdate calculates the action every few seconds.
Update every frame...

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question