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Do you have an OpenGL MTR example with saving to files?
Good day.
For my project, I need to render small meshes (100-1000k tri) with simple materials + ID and save the results to files: color, normal, depth, object_id, etc.
Everything will be rendered on headless servers without a GPU. I plan to use OpenGL with Mesa 3D : llvmpipe.
Can you show an example code (and/or a link) for rendering to several FBOs (PBOs?) at once with saving to files?
Thanks a lot.
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