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Do I need to write in "pure" C ++ for the first practice?
Do I need to write on clean pluses for first practice? By "pure" I mean the language and the STL, and nothing else. That is, it is something simple in the terminal and without graphics. Since I did nothing else besides the exercises from Prata's book, practice is needed. But I'm learning the language itself to work with OpenGL, and perhaps it makes sense to immediately move on to the technologies I'm interested in? The same series of articles on Habré "Short Course in Computer Graphics", where simplified OpenGL is written, is of most interest to me at the moment, because I want to understand how something is drawn using OGL, even considering the fact that I even use OGL haven't touched it yet. Does it make sense to write all these snakes, blackjacks, naval battles, etc. in the terminal, or is it better to go straight to the technologies of interest?
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You can go right away.
The point is that it is usually very difficult to move from scratch to complex technologies right away, you first need to master the basics so as not to stumble on every word. But the joke is that even the base cannot be mastered simply by reading - practice is needed.
That is why they practice on the simplest tasks that do not require a large amount of technology, and which can be written in a small amount of time, get a working product, refactor it a little so that the principles of work based on the code you wrote yourself are stored in memory.
Actually, instead of writing questions on the toaster - take it and write something on OGL.
If you come across the fact that you don’t really understand how to start writing at all, it turns out that you should probably first try to at least work on the snake and get used to the IDE, learn how to use the debugger using a simpler example that at least starts up, and then dig deeper.
If you succeed the first time, well, maybe you are the new Carmack in your youth.
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