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Different behavior of a Unity3D project on different machines?
Have a nice day, everyone!
2 people are involved in writing the game. Recently, I began to observe the following: when transferring a project from one machine to another, different behavior of mobs is observed.
Today's example: on a Windows machine, monsters fly as expected, but when transferred to MacOS, monsters are stupid in every possible way, they fly in the wrong place (and so on). The difference is colossal.
Who can tell what is the problem?
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It looks like a problem with determinism on different machines, most likely platform-specific code or data structures are used in the calculations. You need to look for what specifically makes this difference, debugging here can be very difficult.
There is a great post on the topic, I highly recommend it:
sharpc.livejournal.com/75072.html
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