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Differences in development between macos and windows?
As far as I understand, now you can write in Swift from under Windows, without using virtual machines and other tricks. I would like to know if there are any significant disadvantages in developing on Windows? And is the question of buying a macbook relevant in order to "develop for iPhones"?
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1. No xcode
2. iPhone app can still be built and published only on mac
I'm spinning a virtual machine with a hackietosh from it and published it and debugged it via a remote connection.
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