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Developing games with Unreal Engine without the Unreal Engine editor. Is it possible to?
Hello.
I've already posted a similar thread about Unity, but I'm also posting about Unreal Engine.
I want to describe the situation.
I'm blind. Completely blind.
Among the blind programmers, there are those who develop sound games.
What does it look like?
Imagine GTA, Mafia, Call Of Duty, any shooter. Only without graphics, and without the height of the sight. And you navigate by the 3D sound, shoot by the sound, etc.
Lately, there are a lot of people writing in Python. But personally, I wouldn't trust Python with a good online project...
If developing in pure C++, then we need:
Game window, keystroke handling - SDL, SFML;
Sound - OpenAL, Bass and other libraries.
But I decided to try the engines. Such as Unity, Monogame and Unreal Engine.
Now, to continue, it should be noted that we use screen readers to work with the computer. Programs that sound everything that is on the computer screen.
More details can be found here:
https://habr.com/ru/post/260463/
https://habr.com/ru/post/336600/
What is the problem with Unreal Engine?
Unreal Engine editor is not available. At all.
I don't know with what tools it was developed, but navigating through the interface is unrealistic.
My question is the following:
How Much Should You Do in the Unreal Engine Editor? How can and is it possible to write the game code in the studio without resorting to the editor, using only the API, or reduce it to the minimum that can be done on Autoit?
Thanks in advance!
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Hypothetically possible, because projects without local blueprints are assembled simply in Visual Studio, but there will definitely be problems along the way, for example, at least one map is needed for any project, and they are binary and generated by the editor.
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