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Could not find type or namespace name 'GUBPProjectOptions' missing using directive or assembly reference?
Hello everyone, there was such a problem when I try to generate GenerateProjectFiles.bat
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealTournamentEditorTarget : TargetRules
{
public UnrealTournamentEditorTarget(TargetInfo Target)
{
Type = TargetType.Editor;
UEBuildConfiguration.bCompileBox2D = false;
}
//
// TargetRules interface.
//
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutExtraModuleNames.Add("UnrealTournament");
OutExtraModuleNames.Add("UnrealTournamentEditor");
if (UEBuildConfiguration.bCompileMcpOSS == true)
{
OutExtraModuleNames.Add("OnlineSubsystemMcp");
}
OutExtraModuleNames.Add("OnlineSubsystemNull");
}
public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform)
{
var Result = new GUBPProjectOptions();
Result.bIsPromotable = true;
Result.bSeparateGamePromotion = true;
Result.bCustomWorkflowForPromotion = true;
return Result;
}
}
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This appears to be related to the following note from the 4.14 release notes:
"The GUBP build tools have been removed. Scripts for building UE4 binary distributions are now implemented in the Build Graph."
https://answers.unrealengine.com/questions/524911/...
Hope this helps you.
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