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Constrain an object in Unity so that when it goes out of bounds, it reappears in the box? (see details, it will be clear)?
in general, I am making a game in Unity3d, racing, I have a track and a car, I want to make it so that when it leaves the track, it is destroyed and appears on the track again, well, as it usually happens in racing, where I can read about it how to write this script or can you give some instructions?
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Step 1. Read the documentation of the unit.
Step 2. We watch tutorials on YouTube.
Step 3. Studying the sources of games on the unity.
In general -> OnCollisionEnter
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