Answer the question
In order to leave comments, you need to log in
Answer the question
In order to leave comments, you need to log in
using System;
using System.Runtime.InteropServices;
class Example
{
// Use DllImport to import the Win32 MessageBox function.
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, String text, String caption, uint type);
static void Main()
{
// Call the MessageBox function using platform invoke.
MessageBox(new IntPtr(0), "Hello World!", "Hello Dialog", 0);
}
}
The question is not well formulated.
You can connect DLL(.net) to the compiled game (not ill2cpp) using DnSpy.
To do this, you need to open Assembly-Csharp, find the desired class, which has a method for loading something. Right-click on the method => "Change method",
then in the lower left corner => "Add assembly reference" (or CTRL + O),
select your dll, and only then enter the method that activates the "FPS Booster".
To save the result, top left corner => "File" => "Save module".
The method will contain something like the following code:
Do not forget to transfer the dll to Managed after.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question