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Colors are not displayed correctly in Unity, how to fix it?
The problem is that I am making a 3D game and when I exported the model from MagicVoxel, I saw that in Unity the colors are displayed somehow incorrectly, they become more gray, for example, white has become gray, and so on, and when I add materials to objects, then they are also some kind of gray, in the inspector they are bright juicy, but on the Stage ...
I tried to work with the light, etc., but something doesn’t work out.
Can you explain why?
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Most likely it is the light.
Also in the project there is also a color space setting (Color Space), by default it is linear, and does not match what Photoshop produces.
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