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Do you already have texture coordinates for the shape? If not, then you need to generate them (create a sweep), depending on the generated sweep, the result will change. Judging by what you want, then let's say if you have 128*128, then the size of the shape is 256*256. It turns out that the texture coordinates should be like this (I'll go clockwise from the bottom): (0, 0) (0, 1) (1.1) (1, 2) (2, 2) (2.0)
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