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SpideR-KOSS2017-08-17 15:06:38
Game development
SpideR-KOSS, 2017-08-17 15:06:38

Choosing a game engine for a text quest?

I want to do a text quest.
The storylines are almost completed, it remains the choice of the engine.
In game development, a complete 0.
The main criterion is the implementation of the concept of SMS correspondence.
That is, in fact, you need to practice actions.
- Pop-up window with sms, with design and animation as in Android or iOS.
- One more SMS, if it's so planned in the plot.
- The player's answer to the questions of the protagonist.
You also need delays between messages, for a set time, for example, the next message will come in 30 minutes.
That is, the player receives messages - he answers them with prepared answers (just like in the game "Taiga").
Advise the most simple decision for implementation.

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Amfore, 2017-08-17
@SpideR-KOSS

Advise the most simple decision for implementation.

You can implement anything. It is possible on the same Unity, but first I think you need to resolve the issue with
In game development, a complete 0.

G
GavriKos, 2017-08-17
@GavriKos

If in game development and programming - a complete zero - then it's easier to find someone who implements it for a fee. Or go study.

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