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Can you suggest the abstract structure of the game?
Interested in abstraction, i.e. what elements, what is defined where and what is needed for.
Those. for example, what is a scene, a pool of objects to draw, the main loop of the game, etc., what where how in what order?
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Start with views of uml diagrams (in google pictures "game uml diagram"), then when there is a general idea, pick out certain topics and read specifically about them.
Although in practice you are unlikely to need such knowledge due to the availability of ready-made engines.
If there is no knowledge on this topic, I recommend taking a ready-made engine and going through the tutorials already. An idea will immediately appear, so it is very difficult and long to give the correct detailed answer.
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